Serious Games and Intercultural Learning
|Let's play? Seriously!|
Why good e-learning needs teachers was discussed and answered in a variety of ways at the e-didactics conference "Teaching in new ways?" of the University of Göttingen on November 10, 2015. There, Alexandra Schreiber presented how intercultural competence can be promoted with serious computer games. She drew on her experience using the tablet game Movers and Shakers, which challenges the players' communication skills through different perspectives within the game.
|SumMit Interactive Tablet Game|
SumMit is an interactive multiplayer tablet game that supports players in exchanging ideas and finding out more about themselves and culturally influenced communication structures.
We developed the SumMit project in cooperation with the Harz / Werningerode University of Applied Sciences, Media Informatics / Applied Games course, over two semesters. After completing the first theory and test phase in the winter semester 2016/17, we continued the project in the summer semester 2017 with further test runs and programming and also took part in the Games for Change Migration Challenge. The process, concept and design of the game were explained by Alexandra Schreiber and Dominik Wilhelm in their article "Interactive Serious Games: Communication and Play to Promote Intercultural Competence" (2017).
The trailer offers further insights:
Concept and editing by Jan Hartling