Game-based Learning

Game-based learning sparks ambition, promotes social interaction, motivates the development of solutions, and thus facilitates learning. Game-based learning – the combination of knowledge transmission and game elements – can help re-engage students with a topic and generate an improved learning experience.

Implementation varies depending on the course content and the number of participants. In most cases, game concepts are based on popular board games. Various digital tools can be used to implement game ideas.

Specifically developed for game-based learning are the applications "OFFCOURSE," Stud.IP Lernduell, and GoeTours. They differ significantly in purpose and implementation:

Offcourse Logo

OFFCOURSE is a gamified application for student knowledge quizzes and implementation of the boss fight mechanic. Instructors prepare questions using an editor and set game options. Students quiz to defeat the "boss," test their knowledge, and receive individual feedback. In addition, instructors gain insight into their students' current knowledge level and can significantly increase interactivity and learning motivation. Instructions for OFFCOURSE can be found in the right column.

Stud.IP Lernduell Logo

Stud.IP Lernduell also enables game-based knowledge assessment using prepared questions. Users can choose between traditional flashcard learning or a "duel" with other students. Question sets can be prepared and released by students or instructors, or used solely for self-assessment. Detailed instructions can be found in the right column.

tools-icon mobile_learning

Actionbound is available as an app for Android (and iOS) and enables learning tours or digital scavenger hunts using various stations, whose QR codes are scanned to solve tasks or view learning content. Further information can be found here.





Other game ideas and applications?

There are numerous small and large applications and game concepts that can be integrated into teaching. For example, H5P elements, such as Memory or Crossword Puzzles, can be integrated into teaching just as easily as self-created games via LearningApps.org (Note: Please deactivate Google Analytics under privacy settings!) or the implementation of more traditional game concepts, such as Jeopardy via PowerPoint or simulation games via ILIAS.

Your creativity has no limits. Further, in-depth information can be found on these websites:

Blogbeitrag

Game-based Learning Input on e-teaching.org

Short informative texts to get started with the topic. Definitions, challenges & application scenarios in teaching.


Digital Text

Classroom Games in the Flipped Classroom


Implementation of game-based learning in higher education. Specific game ideas and instructions

to the document
Digitales Video

Speech on Digital Game-based Learning


Jasmin Vanessa Engelhardt from the University of Mannheim on the implementation and evaluation of "Serious Games"



Individual consultation regarding the use and implementation of game-based learning in your course, as well as information about trainings & workshops, can be requested via elearning@uni-goettingen.de.